Publisher: AOTA Continuing Education
Presenters: Sarah Anderson, MOT, OTR/L; Amy Darragh, PhD, OTR/L, FAOTA; Lynne Gauthier, PhD; and Rachel Proffitt, OTD, OTR/L
Earn 1.5 NBCOT PDUs/1.5 contact hours
Games for Health integrates innovative technologies (e.g., virtual or augmented reality) with behavior change, education, and rehabilitation approaches to improve health care outcomes for individuals and populations. Through discussion of evidence-based applications of technologies (such as virtual reality, virtual simulation, and augmented reality), this session will provide OT practitioners with insights into using these technologies to improve functional outcomes and occupational performance.
Following this presentation, the practitioner will be able to:
· Identify and select established and emerging game-based technologies (e.g., virtual reality) to enhance client functional outcomes and occupational performance.
· Differentiate purposes, strengths and limitations, precautions, and applications of emerging technologies (e.g., virtual simulation and virtual reality) and types of games (serious games and strategy games) to best meet the occupational needs of individuals and populations.
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